The most interesting thing about chatting with these guys was finding that although the games that we've made are wildly different (text based IF vs. shooters that rely heavily on visuals to communicate narrative, setting, and world history) we're all more or less trying to solve the same design problems, albeit using completely different techniques that are unique to our separate genres.
It was great getting to meet Andrew, Stephen, and Rob, as well as Jason McIntosh. I hope you find the panel interesting!
Panel Post
Setting as Character - PAX East 2011 from Jason McIntosh on Vimeo.
2 comments:
Great panel! What was the name and the author of the Heavy Metal comic you mentioned at the end?
Massimiliano Frezzato
http://en.wikipedia.org/wiki/Massimiliano_Frezzato
http://www.tor.com/blogs/2010/05/keepers-of-the-maser
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